Visual Experiments
Visual Experiments
Interactive Simulation: Micro-organism World
Interactive Simulation: Micro-organism World
Interactive Simulation:
Micro-organism World
I experimented with creative coding in processing, building an interactive microorganism world to explore movement and behavior. The bacteria respond to user input, gravitating towards mouse clicks, creating a simple sense of interaction.












Interactive Simulation: Micro-organism World
I experimented with creative coding in processing, building an interactive microorganism world to explore movement and behavior. The bacteria respond to user input, gravitating towards mouse clicks, creating a simple sense of interaction.






Creative Coding:
Custom Image Filters
Creative Coding:
Custom Image Filters
Creative Coding:
Custom Image Filters
In this project I experimented with creative coding to build custom image filters at the pixel level, using brightness thresholds, halftone effects, and color quantization.

Creative Coding:
Custom Image Filters
In this project I experimented with creative coding to build custom image filters at the pixel level, using brightness thresholds, halftone effects, and color quantization.









3D Environment & Object Modelling
3D Environment & Object Modelling
3D Environment & Object Modelling
3D Environment & Object Modelling
This project explored 3D modelling and rendering through the creation of a hidden-object style environment. Using 3ds Max and V-Ray, I modelled and textured objects such as a slingshot, skateboard, drone, and Iron Man helmet, then integrated them into a haunted, abandoned room setting. The focus was on realism, camouflage, and scene composition—skills that translate into developing immersive assets for games, marketing visuals, or experiential brand content.
This project explored 3D modelling and rendering through the creation of a hidden-object style environment. Using 3ds Max and V-Ray, I modelled and textured objects such as a slingshot, skateboard, drone, and Iron Man helmet, then integrated them into a haunted, abandoned room setting. The focus was on realism, camouflage, and scene composition—skills that translate into developing immersive assets for games, marketing visuals, or experiential brand content.
This project explored 3D modelling and rendering through the creation of a hidden-object style environment. Using 3ds Max and V-Ray, I modelled and textured objects such as a slingshot, skateboard, drone, and Iron Man helmet, then integrated them into a haunted, abandoned room setting. The focus was on realism, camouflage, and scene composition—skills that translate into developing immersive assets for games, marketing visuals, or experiential brand content.











