Playground
Playground
A collection of creative explorations where I experiment with different tools and mediums — from animated GIFs and digital stickers to 3D studies in 3ds Max and interactive visuals created through coding. This space highlights my curiosity to push boundaries, blend design with technology, and explore new ways of visual storytelling.
A collection of creative explorations where I experiment with different tools and mediums — from animated GIFs and digital stickers to 3D studies in 3ds Max and interactive visuals created through coding. This space highlights my curiosity to push boundaries, blend design with technology, and explore new ways of visual storytelling.
Branded Stickers & GIFs
Branded Stickers & GIFs
These visuals were developed as versatile brand assets that work across both physical and digital platforms. As stickers, they support real-world promotion; as GIFs, they create engaging, shareable content for social media and messaging. Their dual purpose makes them a powerful tool for boosting brand visibility and audience connection.
These visuals were developed as versatile brand assets that work across both physical and digital platforms. As stickers, they support real-world promotion; as GIFs, they create engaging, shareable content for social media and messaging. Their dual purpose makes them a powerful tool for boosting brand visibility and audience connection.



3D Environment & Object Modelling
3D Environment & Object Modelling
3D Environment & Object Modelling
3D Environment & Object Modelling
This project explored 3D modelling and rendering through the creation of a hidden-object style environment. Using 3ds Max and V-Ray, I modelled and textured objects such as a slingshot, skateboard, drone, and Iron Man helmet, then integrated them into a haunted, abandoned room setting. The focus was on realism, camouflage, and scene composition—skills that translate into developing immersive assets for games, marketing visuals, or experiential brand content.
This project explored 3D modelling and rendering through the creation of a hidden-object style environment. Using 3ds Max and V-Ray, I modelled and textured objects such as a slingshot, skateboard, drone, and Iron Man helmet, then integrated them into a haunted, abandoned room setting. The focus was on realism, camouflage, and scene composition—skills that translate into developing immersive assets for games, marketing visuals, or experiential brand content.
This project explored 3D modelling and rendering through the creation of a hidden-object style environment. Using 3ds Max and V-Ray, I modelled and textured objects such as a slingshot, skateboard, drone, and Iron Man helmet, then integrated them into a haunted, abandoned room setting. The focus was on realism, camouflage, and scene composition—skills that translate into developing immersive assets for games, marketing visuals, or experiential brand content.













Creative Coding:
Custom Image Filters
Creative Coding:
Custom Image Filters
Creative Coding:
Custom Image Filters
This project explores how images can be transformed through code. Using Processing, I developed filters that stylize photographs at the pixel level—experimenting with brightness thresholds, halftone effects, and color quantization. By programming these effects instead of applying them through design software, the outcome is a flexible system that can generate unique visual styles for campaigns, brand content, or digital storytelling.
This project explores how images can be transformed through code. Using Processing, I developed filters that stylize photographs at the pixel level—experimenting with brightness thresholds, halftone effects, and color quantization. By programming these effects instead of applying them through design software, the outcome is a flexible system that can generate unique visual styles for campaigns, brand content, or digital storytelling.




Creative Coding: Custom Image Filters
This project explores how images can be transformed through code. Using Processing, I developed filters that stylize photographs at the pixel level—experimenting with brightness thresholds, halftone effects, and color quantization. By programming these effects instead of applying them through design software, the outcome is a flexible system that can generate unique visual styles for campaigns, brand content, or digital storytelling.

































Interactive Simulation: Micro-organism World
Interactive Simulation: Micro-organism World
This project visualizes a dynamic microscopic ecosystem through creative coding in Processing. Inspired by real microscopic imagery, cells and bacteria were programmed with properties such as motion, interaction forces, and visual stylization to mimic organic behavior. The bacteria respond to user input—gravitating toward mouse clicks—while the scene blends physics, coding, and design to show how interactive visuals can transform abstract scientific concepts into engaging digital experiences for education, storytelling, or brand communication.
























Interactive Simulation: Micro-organism World
This project visualizes a dynamic microscopic ecosystem through creative coding in Processing. Inspired by real microscopic imagery, cells and bacteria were programmed with properties such as motion, interaction forces, and visual stylization to mimic organic behavior. The bacteria respond to user input—gravitating toward mouse clicks—while the scene blends physics, coding, and design to show how interactive visuals can transform abstract scientific concepts into engaging digital experiences for education, storytelling, or brand communication.












